top of page
Writer's pictureChristian MacInnis

TPACK

Using Twine, students create a game or interactive fiction to learn (and teach) the different "characters" that make up a standard list of poetic and literary devices. Students have the freedom to "personify" each device or develop a choose-your-own-adventure style quiz that reveals examples of each device in action.



Technology tools, pedagogical knowledge and content knowledge make up the three components of TPACK, a model for technology-driven instruction described by Matt Koehler. See the link in the references at the bottom of this post.


I have seen similar attempts at quizzes using MIT's Scratch platform, which serves as one of the world's most popular early coding platforms. While Twine uses many of the same computational thinking concepts, it is specifically geared towards writing and then using CSS or Javascript to stylize the text build into the threaded choices that a user must navigate through.






Works Cited

Common Sense Media. What Is The TPACK Model?. 2016, https://www.youtube.com/watch?v=yMQiHJsePOM. Accessed 5 July 2021.


Government of British Columbia, Ministry of Education. English Language Arts 8. British Columbia BC's Curriculum. www.curriculum.gov.bc.ca/curriculum/english-language-arts/8/core. Accessed 4 July 2021.



Koehler, M. TPACK Explained. MattKoehler.com. http://matt-koehler.com/tpack2/tpack-explained. Accessed 4 July 2021.

2 views0 comments

Recent Posts

See All

My Focused PLN

I elected to join the ISTE Connect teachers PLN (actually, I joined about eight of them, including the Librarians Network) because the...

Comments


bottom of page