Using Twine, students create a game or interactive fiction to learn (and teach) the different "characters" that make up a standard list of poetic and literary devices. Students have the freedom to "personify" each device or develop a choose-your-own-adventure style quiz that reveals examples of each device in action.
I have seen similar attempts at quizzes using MIT's Scratch platform, which serves as one of the world's most popular early coding platforms. While Twine uses many of the same computational thinking concepts, it is specifically geared towards writing and then using CSS or Javascript to stylize the text build into the threaded choices that a user must navigate through.
Works Cited
Common Sense Media. What Is The TPACK Model?. 2016, https://www.youtube.com/watch?v=yMQiHJsePOM. Accessed 5 July 2021.
Government of British Columbia, Ministry of Education. English Language Arts 8. British Columbia BC's Curriculum. www.curriculum.gov.bc.ca/curriculum/english-language-arts/8/core. Accessed 4 July 2021.
Koehler, M. TPACK Explained. MattKoehler.com. http://matt-koehler.com/tpack2/tpack-explained. Accessed 4 July 2021.
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